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Posted
2 hours ago, Cult Icon said:

 

Do you think they took the animation form Game of Thrones?  I think the door opening animation in all FROMSOFT games is taken from Lord of the Rings, The Return of the King.

 

 

 

 

Oh yes, I can hear the similitude!

Posted
7 minutes ago, Enrico_sw said:

 

The hearts of stone story/expansion is really unforgettable.  O' Dimm, Olgeird, Iris, the dogs, the Cossack gang, etc. I haven't seen anything like it since and it's been years.

Posted
32 minutes ago, Cult Icon said:

 

The hearts of stone story/expansion is really unforgettable.  O' Dimm, Olgeird, Iris, the dogs, the Cossack gang, etc. I haven't seen anything like it since and it's been years.

 

 

This game is such a masterpiece.

 

Everything in this expansion is awesome.

 

There was also the heist, Vlodimir having the time of his life, Shani, the music, etc. The people who made this game are geniuses.

Posted

The story of the rose is beautifully written.

 

It's a love story which is written in a way that's vastly superior to any Disney's story (including the traditional ones). The level of maturity and complexity needed for the writing of this game are exceptionally high.

 

 

Posted
22 hours ago, Enrico_sw said:

The story of the rose is beautifully written.

 

It's a love story which is written in a way that's vastly superior to any Disney's story (including the traditional ones). The level of maturity and complexity needed for the writing of this game are exceptionally high.

 

 

Agreed, a terrific and tragic story, timeless and shows how well read the writers are.  Olgierd is a cossack and Iris is a Victorian age englishwoman.  In retrospect I think Olgierd was written as a Byronic anti-hero.   I think Iris' idealism was common in the Victorian age although I am not well read enough in Austen and other english authors of the time to know where her inspiration comes from.

 

Byronic hero - Wikipedia

 

  The heist and Shani was good.  Even the Oferi Merchant that Geralt meets from the beginning is very intriguing and sets some background.  For me the Dead man's party is one of the best moments of the game.  I can't think of a party that's better than that one in a game.

 

The whole Hearts of Stone expansion is literally story after story of excellent writing and art design.

 

What other parts of the game do you particularly like?

 

 

Posted

I always felt that W3 had some aspects of the 'hero's journey' story structure, concluding the path that started with the books.  Geralt's journey is much longer and more complicated (a 400 hour story in total) than a traditional hero's journey.  He goes through all steps in the cycle, often many times throughout his quests.

 

And in the later stages, many parts of Witcher 3 main game and more obviously the entire Hearts of Stone expansion is the Apotheosis of Geralt.  In Hearts of Stone one can see how much Geralt has grown.  It's like a giant test as if the many tests in the W3 weren't enough.   Then he gets his 'final labor' in Blood and Wine and retires.  A lot of the elements of Blood and Wine are similar to the later stages of the hero's journey: 

 

Hero's journey - Wikipedia

 

The Writer's Journey, 2nd Edition (enthuz.com)

 

Geralt experiences all of these things in the two expansions  (and even in the fan-made tribute, Farewell to the White Wolf).  What I find remarkable about the writing and quests is that these aspects are really subtle.  I didn't pick up on them in the first time through but I sense that they were there.  It's like they are there but naturally, organically.  The writers weren't hitting players over the head with their ideas.  Really brilliant.

Apotheosis

This is the point of realization in which a greater understanding is achieved. Armed with this new knowledge and perception, the hero is resolved and ready for the more difficult part of the adventure. 

 

Atonement with the Father/Abyss

 

In this step, the hero must confront and be initiated by whatever holds the ultimate power in their life. In many myths and stories, this is the father or a father figure who has life and death power. This is the center point of the journey. All the previous steps have been moving into this place, all that follow will move out from it. Although this step is most frequently symbolized by an encounter with a male entity, it does not have to be a male—just someone or something with incredible power.

The Ultimate Boon

The ultimate boon is the achievement of the goal of the quest. It is what the hero went on the journey to get. All the previous steps serve to prepare and purify the hero for this step since in many myths the boon is something transcendent like the elixir of life itself.

 

Refusal of the Return

 

Having found bliss and enlightenment in the other world, the hero may not want to return to the ordinary world to bestow the boon onto their fellow beings.

 

The Magic Flight

 

If the hero in his triumph wins the blessing of the goddess or the god and is then explicitly commissioned to return to the world with some elixir for the restoration of society, the final stage of his adventure is supported by all the powers of his supernatural patron. On the other hand, if the trophy has been attained against the opposition of its guardian, or if the hero's wish to return to the world has been resented by the gods or demons, then the last stage of the mythological round becomes a lively, often comical, pursuit. This flight may be complicated by marvels of magical obstruction and evasion.

 

The Crossing of the Return Threshold

 

"The returning hero, to complete his adventure, must survive the impact of the world."  The goal of the return is to retain the wisdom gained on the quest and to integrate it into society.

 

Master of the Two Worlds

 

For a human hero, it may mean achieving a balance between the material and spiritual. The person has become comfortable and competent in both the inner and outer worlds.

 

The individual, through prolonged psychological disciplines, gives up completely all attachment to his personal limitations, idiosyncrasies, hopes and fears, no longer resists the self-annihilation that is prerequisite to rebirth in the realization of truth, and so becomes ripe, at last, for the great atonement. His personal ambitions being totally dissolved, he no longer tries to live but willingly relaxes to whatever may come to pass in him; he becomes, that is to say, an anonymity.

 

Freedom to Live

 

In this step, mastery leads to freedom from the fear of death, which in turn is the freedom to live. This is sometimes referred to as living in the moment, neither anticipating the future nor regretting the past.3bmeukfuj9l91.jpg

Posted

Scanning the first hour and half of the game.

 

It has very high production values and has a lot of animations however it's very linear so far, like a game that is played once or twice.  I don't see much freedom of exploration so far.  It is very story based.

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