Cyberpunk 2077 (2020)

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I never understood the frequency uh huh's avatar
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#281
49 minutes ago, Matt! said:

I believe most gamers would be happy with bug free world with constant 30fps, which I feel is achievable on base consoles. As of right now, the game optimization is terrible on all platforms.

 

I do hope so and my fingers are crossed that we end up with an acceptable base console port but honestly, my expectations are very low. CDPR must have vastly underestimated the task of retrofitting the game into base consoles. If it's the worst case scenario and they only got it running by gutting the visuals and dialling the resolution down to a level bordering on unbearable, then man, I wouldn't envy the people tasked with overhauling it.

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#282
5 hours ago, Michael* said:

If it's the worst case scenario and they only got it running by gutting the visuals and dialling the resolution down to a level bordering on unbearable, then man, I wouldn't envy the people tasked with overhauling it.

 

If that's the case, then I really don't see how they would be able to fix it.  

 

A big thing that they could fix that would make me extremely happy would be the driving mechanics.  Outside of perhaps the AI for things like the police, the driving mechanics are perhaps what is most broken about the game.  There's really no rhyme or reason to how the cars handle.  I spend far more time than I should up on the shoulder or the sidewalk trying to make it back onto the actual road, especially on turns.  And, for a game that is designed to be exclusively a first-person experience, it needs to be made much easier to drive the cars in that perspective.  At this point, it's practically impossible.

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#283

hahaha

 

I never understood the frequency uh huh's avatar
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#284
8 hours ago, VS19 said:

A big thing that they could fix that would make me extremely happy would be the driving mechanics.  Outside of perhaps the AI for things like the police, the driving mechanics are perhaps what is most broken about the game.  There's really no rhyme or reason to how the cars handle.  I spend far more time than I should up on the shoulder or the sidewalk trying to make it back onto the actual road, especially on turns.  And, for a game that is designed to be exclusively a first-person experience, it needs to be made much easier to drive the cars in that perspective.  At this point, it's practically impossible.

 

"Driving on ice" is one of the ways I've seen it described. You'd think too that some of the larger vehicles would be slower to turn but from what I've seen, they still handle like normal-sized cars. I honestly thought the driving experience would end up being something akin to GTA, which I personally wouldn't have been too put out by.

 

I must say, even when the first publicity material came out, I was iffy on having to spend the entire game in first person mode. Apart from anything else, it seems a bit contradictory to try and get you all excited about the physical augmentation of characters and then barely let the player see them.

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#285
3 hours ago, Michael* said:

Apart from anything else, it seems a bit contradictory to try and get you all excited about the physical augmentation of characters and then barely let the player see them.

 

This was something that always seemed odd to me as well.  Couple that with all of the emphasis that was put on how in depth the character creation was, and it really ended up being not a whole lot more than what you can find in a lot of other similar games.  

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#286

an example of this is "Penis 2".  This was hyped up in their marketing but there is no full frontal nudity or pornographic sequences in the game.

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#287
23 hours ago, Michael* said:

 

For sure, most developers clearly have problems thinking of ways to fill open world games with meaningful things, and too many of them turn into collectathons with repeated side missions just to pad out the length. 

 

I'd much rather have a shorter, more focused, narrative-driven game than one overstuffed with meaningless tasks, similar as you say to something like Shenmue where you have a relatively small sandbox that still allows for interactive story threads.

 

Yakuza kind of took over Shenmue's mantle:

 

 

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#288

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#289

attractive female V:

 

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#291

 

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#292

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#293

Hollie's PS5 character:

 

133867388_404848027386611_55076133923135132200623_3667606136634525_7998474864362

 

Hollie is a cutie, I like her.

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#294

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#295

 

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#296
Spoiler
Spoiler

 

 

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#297

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#298

hahaha poor hollie as a talking head:

 

 

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#299

 

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#300

blade runner easter egg

 

Spoiler
Spoiler

 

 

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