2101 replies · 21955 views
I've been playing rugby only for a little while now and I'm already better than I am at soccer and I've been playing soccer my whole life
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Don, the new set is simply sensational. ![]()

I'll be in my bunk... ![]()

Don, the new set is simply sensational.

Dat new set!
Dam lucky water molecules ![]()
She is the perpetual dream ![]()

Was that vid posted in her thread? ![]()
^Yeah, it was one of the Cubus ones

Check this clip out amigo ![]()
Creative idea in whiteboard animation
I've been using my left hand the wrong way all these years

The game looks like a twitch button-masher...that's why.
The artistic design of the environments, characters, and CGI settings are very well done and informed by knowledge of Greek mythology.
It's just that meanwhile I questioned the use of Kratos- He's a distraction- an ugly, stupid character with no redeeming qualities (even antiheroes have some) but clearly the designers had something in mind with him. They probably wanted to distract the player away from him (?). While watching the CG, I was either neutral or supportive towards Krato's enemies and I'm sure that most people are the same way. It looks like a manufactured dichotomy.
The gameplay is brilliant, and as I said incredibly refined. You just have to appreciate what sort of game it is. Granted, I can't imagine it's very interesting to watch. And yeah, pretty much the only things that define Kratos are anger, arrogance and more anger - I think it's fair to say character development has never really been high on the agenda with the series
Check this clip out amigo
Creative idea in whiteboard animation
I've been using my left hand the wrong way all these years
![]()
The game looks like a twitch button-masher...that's why.
The artistic design of the environments, characters, and CGI settings are very well done and informed by knowledge of Greek mythology.
It's just that meanwhile I questioned the use of Kratos- He's a distraction- an ugly, stupid character with no redeeming qualities (even antiheroes have some) but clearly the designers had something in mind with him. They probably wanted to distract the player away from him (?). While watching the CG, I was either neutral or supportive towards Krato's enemies and I'm sure that most people are the same way. It looks like a manufactured dichotomy.

Kratos looks like a creative choice designed to instill conflicting feelings with the audience. Nobody can relate to this character- which is basically an impulsive psychopath. His story and himself seems to disappear into the background.
More creative work and personality were developed for the individual deities than Kratos himself..this method of concealment reminds me of the protagonist of Bioshock and Halflife. :-)
You're right about Kratos though. It's kind of amazing how there's zero pathos for a character who was tricked into slaughtering his own wife and child. I'm not really sure it goes beyond them just wanting to create an unredeemable badass on a warpath of revenge, for indulgent escapism
^Those games were different because they were played through first person perspective, and also had silent protagonists.. both of which deliberately served to let the player feel 'in' the adventure. Essentially the characters were empty to let the player create their own, and to facilitate a sense of agency. Kratos is just two dimensional.
I don't think any of the characters throughout the series have been particularly strong, but they are inherently interesting and memorable - gods and titans drawn from real-world mythology, great in both stature and power, each with unique and rather spectacular appearance/abilities. Like you said, it has some very strong design elements driving it.
What do you mean by he was designed to instill conflicting feelings?

Donbot how do you even............................how does marloes even.....................like, how....what, how? ...................................................WOW that set!

So one wouldn't identify with him. The audience becomes a third party that punches buttons on a controller rather than 'becoming' the character, you know what I mean? At least that's what it looks like. Also, the character of kratos is awfully out of place- as if he belongs in a completely different setting.
What do you mean by he was designed to instill conflicting feelings?

Donbot how do you even............................how does marloes even.....................like, how....what, how? ...................................................WOW that set!
Donbot how do you even............................how does marloes even.....................like, how....what, how? ...................................................WOW that set!
So one wouldn't identify with him. The audience becomes a third party that punches buttons on a controller rather than 'becoming' the character, you know what I mean? At least that's what it looks like. Also, the character of kratos is awfully out of place- as if he belongs in a completely different setting.
What do you mean by he was designed to instill conflicting feelings?

I see it as conflicting as the audience can't relate to the hero, yet they have to play as him and win with him. The character becomes an empty vessel and his external settings become further illuminated. Kratos then becomes little more than an excuse to advance a series of causal events.
In certain ways, Kratos reminds me of 'Hellboy' in the comics. Hellboy is surrounded by mythological entities and the supernatural, yet he himself is characteristically out of place- a nonchalant, fearless, amazingly incurious, and simple 'practical/working man' from the 1950s with no spiritual predilections. He is also little more than an excuse to advance a series of random occurrences.
Why is that conflicting though? And why do you think they'd intentionally design a character like that?